Of course I was wrong

It’s 1991 and I’m in college, living in Gainesville, studying behavior modification and barely scraping by because I’m too lazy to get a proper job. I eat ramen noodles for dinner at least five nights a week, I weigh 145 pounds, and I share a two-bedroom apartment with three other guys to cut costs. One is a guy I grew up playing soccer with, who built his own bong out of PVC pipe and spends most of his time getting high and watching the Weather Channel. One is a friend from high school who transfered to UF after visiting for a weekend and discovering how much time we spend getting shitfaced and trying to get laid. The third is a guy we met on campus who’s something like 6’8” and listens to Garth Brooks and earnestly asks us to start calling him “Cougar.”

On the rare occasions I find myself with a few dollars in my wallet, I indulge one of two appetites. Having subsisted for months on rations of ramen noodles, white rice and plain spaghetti, my first inclination is to spend it on food. This means going to an all-you-can-eat pizza place across the street from campus. It’s called Lord Munchees, but we’ve nicknamed it The Lonely Guy Buffet, because the only people who ever eat there are hard-luck Y-chromosome sad-sacks like ourselves. The pizza is barely edible, but it fits our budget.

The other option is music. The World Wide Web is still in development and Napster is eight years in the future, so the only reliable way to get your hands on new music is to trade cassettes with your friends (a strategy which, unfortunately, requires having friends) or buying it yourself at a real-life brick-and-mortar store.

Gainesville, being a college town, has a number of such outlets, including three that sit within a single square block of each other: Schoolkids, Hyde and Zeke, and Bobaloo’s. The latter is a run-down shack next to the post office filled with used vinyl and stinking of mildew. Hyde and Zeke is a small but well-stocked shop that leans heavily toward “alternative” and college rock (Nirvana’s big bang is still months away, so for now this means bands like the Pixies, Jesus & Mary Chain and the Violent Femmes) along with a heavy dose of your edgier mainstream stuff (I remember buying the David Bowie re-issues at Hyde and Zeke a year earlier).

Our favorite, though, is Schoolkids. Mainly because it’s bigger and has a wider selection. But also because it carries a lot of obscure indie and hardcore records, heavily supports local bands and — perhaps most importantly — because the employees are all punker-than-thou slackers who can barely be bothered to sniff at the CDs you choose to purchase, let alone ring them up. As indifferent and/or downright contemptuous as they are, every once in a long while when you bring your bounty to the counter and sheepishly reveal it, one of the clerks will perk up and say, “Oh, dude, you’re gonna love that Slint CD, it’s so rad.” (Except they won’t say “dude,” because even in 1991 that shit is openly mocked.) As fucked up as it sounds, to a shy, insecure, music-loving kid, there is no greater validation.

And but so anyway, on one of these trips to Schoolkids, I’m using my hands to iron out a wad of wrinkled up singles while this hipster named Miles rings up my brand new copy of Fugazi’s “Steady Diet of Nothing,” when I notice a box full of promotional cassettes — cassingles, they call them — sitting on the counter. I pick one up and study it. “This any good?” I ask, and Miles says, “Dunno. Some new band. Comes out next month, I think.” So I figure what the hell, and throw the cassingle in the bag as Miles hands it to me.

____________

One of the inevitable things about cramming four young, testosterone-fueled guys into a small apartment is the fighting. It’s constant. Someone has always had a bad day. Someone always wants to watch one TV program while you’re watching another. Someone always just got dumped by a girl. Someone always drank the last beer. Someone always left their dirty dishes in the sink, or their dirty laundry on your desk chair, or their pubes on the soap.

So you fight. You call each other names. You call each other’s mothers names. You want to start throwing punches, but you don’t, because you can’t, because you’re adults now, and you’re sophisticated college types, and you still have to live together, and rent’s due next week. And plus you’re wimps and you’re afraid of physical pain. You’ve never even been in a real fight, after all. What if the other guy kicks your ass?

So fisticuffs are out. Instead, of course, you resort to passive-aggressive guerrilla tactics.

___________

One night, I’m lying on the couch with Bong Guy watching the NASA channel, which is showing a satellite view of Earth from so far away that you can barely tell it’s Earth, and which also has such an impressive depth of field that you feel like you can see into infinity.

Or maybe that’s just the weed talking. But either way, we’re sitting there, chilling out, enjoying a quiet night at home, when our roommate — The Transfer — appears at the front door. He’s not alone, he’s with his girlfriend, who we don’t particularly like. She strikes us as pretentious, and not just because she insists that we call her Cynthia rather than Cindy.

They sit down and start telling us about their evening — they went to dinner, and they saw a movie, they ran into our friends Greg and Wendy at the mall and all sorts of other day-in-the-life minutiae that seems excruciatingly dull and impossibly annoying when you’re baked out of your mind and trying to stare into infinity through a TV screen.

Eventually, Cynthia picks up the remote control and says, “You guys aren’t watching this, are you?” And before she even finishes saying the words, she’s changing the channel to “The Golden Girls.” Seriously?! “The Golden Girls”?! (And, by the way, a word to the wise: When you’ve done more bong rips than you can count, do not under any circumstances allow yourself to be trapped in a situation where you might possibly be exposed to the sight of 60-year-old Rue McClanahan making single-entendres as she leers at young men. I couldn’t get an erection for like three weeks.)

And I do mean trapped, because first of all, this is our home. And second of all, we’re so goddamn stoned we can’t even tell where we end and the couch begins, so separating ourselves from it and leaving the room is about as likely as Cynthia joining us for dinner at The Lonely Guy Buffet.

After an hour of this shit — they aired back-to-back episodes, for cripes’ sake — Cynthia stands up and says, “OK, I’ll see you boys tomorrow,” and walks with her nose in the air toward the bedroom The Transfer shares with “Cougar.” The Transfer looks at us apologetically and follows, closing the door behind him.

Bong Guy and I glance at each other as he mouths the words, “What the fuck?!” I breathe a comically deep sigh of relief, and reach for the remote control. In seconds, the soothing strains of the Weather Channel wash over us and we’re back in our happy place. This Doppler Radar is fucking beautiful, maaaan.

And then we hear it.

Bong Guy slouches visibly and stares up at the ceiling as if appealing to god himself. “Oh, for fuck’s sake,” I say.

The Transfer and Cynthia are fucking. They’re not just fucking — they’re fucking up our high.

Bong Guy points to the remote control in my hand. “Crank up the volume,” he says, suddenly excited. I hear him but I don’t move. “No, wait,” I say. “I have a better idea.”

I peel myself off the couch and go into the bedroom I share with Bong Guy and dig around in the closet until I emerge with my prize. It’s the cassingle from a few months before. When I brought it home that night, we all listened to it together and within the first minute of the song, we agreed it was the biggest, most steaming pile of fecal waste we’d ever befouled our ears with.

The song was “Two Princes” by the Spin Doctors.

I walk back into the living room and stare at Bong Guy with a self-satisfied smirk on my face and I hold up the cassette. He recognizes it immediately and begins to laugh.

I slide it into the cassette player, crank the volume all the way up, and press play.

Then Bong Guy and I walk together into our bedroom and shut the door. About three minutes later, the music stops abruptly and a few seconds later someone rattles our doorknob, which we’ve locked. “You guys are fucking assholes!” we hear The Transfer yell. And without ever saying a word to one another, Bong Guy and I lie in the dark in our beds and giggle for what seems like hours.

And as I drift off to sleep, I wonder if I’ll miss all this one day when I have a place of my own.

No way, I think. No fucking way.

Rubbing some dirt on it

The sound of my own voice reverberates in my head as I catch my balance, startled as I am by the desperation of the primal bark that just involuntarily escaped through my lips from somewhere deep inside. I pause for a moment to collect myself, then lean slowly down to rub the spot on my shin where tomorrow I’ll sport a nasty bruise. I press gently but firmly with my thumbs and wince as the pain shoots through my leg, and I can tell right away it’s going to be a bad one. It feels awful, but then it feels good to feel anything at all.

I’m playing soccer on a crisp January afternoon, while a sinking sun reflects off the glass skyscrapers looming just across the river as if it’s checking itself in the mirror before calling it a day. I’ve just been relieved of the ball while trying to make a move I’ve made a thousand times before, one that used to work every time but has seen a dwindling success rate in recent months. I shake my head and start slowly back in the opposite direction.

It’s not that I’m slower, I think. It’s that I’m less quick. Somehow, at this moment, at least in my mind, there is a difference.

There is also a metaphor.

I am a grown man, playing against kids in a kids’ game. The only other player my age, who’s lagging behind the action along with me, glances over and catches the grimace on my face. He nods, knowingly. “It’s tough,” he says, and I muster a small laugh of acknowledgment.

“At our age, you get going in one direction and it’s hard to change.”

He’s right, of course. He’s talking about soccer, but I’m thinking about life.

Either way, though. He’s right.

__________

I’m leaning on a bar sipping a Jack ‘n’ Coke, taking long, deliberate drags from a Marlboro Light and staring intently at the most beautiful woman I’ve ever seen.

She’s a new hire at the office, and somehow, inexplicably, she’s agreed to meet me for a drink — in the middle of the night, no less — at a dive halfway between our apartments that any sane person would be afraid to enter.

“It only gets faster,” I tell her. I’m talking about time, of course, because she has mentioned that the previous year seemed to fly by for her.

She’s seven years my junior, and I can tell by the look on her face when I talk — or shout, rather, over the blaring redneck music and bleeping electronic dart boards — that she’s only ever dated boys, not men.

“It seems like it’s building up momentum, but really it’s all about perception,” I say, and it becomes immediately clear that she’s intrigued — if not by me, at least by the idea of being on a date with someone who discusses things like perception and the concept of time.

“Think about it,” I continue. “When you’re three years old, one year is a third of your entire life experience. In relative terms, it seems huge.”

“But when you’re 30 … a year is nothing,” I go on. “It’s merely one-thirtieth of everything you know. Barely over three percent of your lifetime.”

She smiles and looks deeply into my eyes and I know with as much certainty as I’ve ever known anything that the hook has been set.

Eight years, three apartments, one house, three cats, two jobs, a dozen trips, a million laughs, a hundred thousand tears and a blink of an eye later, I hand her a check for $20,000 and she drives away.

Forever.

“Things That Weren’t Built In A Day” for $200, Alex

The Great Wall

I am sooooo high.

I was hunkering down in the first-class lounge at the Beijing airport with my laptop and a bottle of Johnnie Walker while I waited to catch a plane back to the States when it occurred to me. “The fact that I talked my way in here tells me either Eastern cultures find social ineptitude irresistibly charming or my charisma is temporarily bolstered by an absolutely insatiable need for social contact.”

Indeed, you can’t fully grasp the meaning of the word “alienated” until you’ve gone two weeks without any significant human interaction beyond drawing stick figures on cocktail napkins or smiling and nodding while pointing at menu items. Decades of take-out fried rice orders had led me to believe communication with the people of China would be a lot more conveniently numbered than it turned out to be.

Innocent attempts to further bridge this cultural chasm could lead to results as mildly inconvenient as turning down the wrong street or as embarrassing and unfortunate as inadvertently propositioning a hooker. (Yes, really.)

After two weeks of awkwardly navigating the social byways of foreign tourism everywhere from the bustling streets of Hong Kong to the hillside cave-slums of Xi’an, I concluded my journey with a visit to the Great Wall of China.

They say the Great Wall is the only man-made object you can see from outer space (mercifully, they specify “man-made,” thereby disqualifying my forehead), which gives you a pretty good idea that this is one heck of a long wall. In fact, it stretches on for about 5,500 miles — almost twice the width of the entire United States.

What they don’t tell you is how high it goes. On my last full day in China, I visited a well-preserved, 300-plus-year-old section of the wall in Mutianyu (about 40 miles outside Beijing) that winds up, down and around the area’s mountainous landscape. I had to take a skyride just to get to the base of the wall, and once I got to that point, both directions offered a daunting uphill climb.

But, hey, I’m pretty fit for a chain-smoking alcoholic, so what the hell?

To reach the wall’s highest point, I trudged up steep inclines and haphazard steps for nearly 45 minutes without taking a break. By the time I reached the top watchtower, my clothes were soaked through with sweat, my face and arms were covered with dead bugs, and my legs and lungs were burning with the fire of conviction. I slumped down on the stone and the sun beat down, basking me in its triumphant glow. Moments later, a couple of other tourists climbed wearily over the threshold, and we exchanged tired glances and mustered half-smiles that said, “We made it!”

It was glorious.

Five days later I’m sitting at a desk in a long row of similar desks, quietly filling out time sheets and approving expense reports. It probably goes without saying that this sort of juxtaposition affords one a fair amount of what people like to call “perspective.”

How I wonder what you are

It’s spring, 1992. I’m lying on the grass in front of Norman Hall on the campus of the University of Florida in Gainesville, where I am a junior studying behavior modification. (Yes, I’m old — thanks for pointing that out.)

It is probably around 10 p.m., and I’m not alone. I’m lying next to a girl; we’ll call her Sharyn. She’s a classmate from second-year French, a very attractive classmate, who I’ve finally gotten up the nerve to take out to dinner.

Dinner turns out to be fancy grilled cheese sandwiches at a local health food cafe, as we are idealistic young vegetarians, naturally.

And that’s fantastic, because as the night wears on I’m starting to worry that maybe we don’t have a whole lot in common. But I’m also (still) not very experienced with girls, so I figure I could be wrong.

As we lie in the grass and gaze up at the stars, we simultaneously fix our eyes on a big one that’s giving off a deep, red glow.

She points at it.

Her: Look at that one!

Me: Yeah.

Her: Is that … Mars?

Me: Haha. No, it’s just a red shift.

Her: A what?

Me: A red shift. It’s the Doppler Effect.

Her: Seriously?

Me: Yeah, it’s like … you know how the siren sounds faster when an ambulance is approaching you and then gets slower after it passes by?

Her: I guess so.

Me: Yeah, so the same thing happens with light waves. That star is moving away from us, or we’re moving away from it, quickly enough that we perceive the light waves as being longer than they actually are. So they look red.

Her:

Me: If it was moving toward us, it would look blue.

Her:

Me: It’s kind of cool, huh?

Her: You’re so …

Me: … yes?

Her: You’re so full of shit. That’s fucking Mars!

Breaking news: ‘GTA IV’ not perfect

No doubt about it: “Grand Theft Auto IV” is a really fun game. Over the past week, we’ve spent nearly every waking hour (except the ones when we’re chained to our desks) guiding Niko Bellic around Liberty City, from the slums of Firefly Island to the uber-posh urban lofts of Algonquin. And thanks to the game’s sprawling ripe-for-exploration cityscape and fun multiplayer modes, there’s a good chance we’ll be playing it for a long time to come.

But that won’t keep us from nitpicking. The game has its share of flaws, and your friendly neighborhood Couch Potatoes—having trained their whole lives to find the cloud in every silver lining—feel it’s necessary to mention a couple of them in the interest of being “fair and balanced.”

Game Design: One of the most frustrating aspects of “GTA IV” emerges the first time you fail a mission. The game’s early missions are easy enough that it doesn’t happen for a while. But once it does, prepare to be annoyed.

Here’s an example: In the mission “Hostile Negotiation,” Niko’s cousin Roman is kidnapped by Russian mobsters. You get a frantic call from Roman’s girlfriend, at which point you have to drive across town to the warehouse where Roman’s being held. (Alternately, you can take a cab and sit through the ride or endure the load time if you skip it.) Of course it’s a trap—they’re expecting you—so once you get inside the warehouse there are dozens of armed thugs waiting to kill you. As Niko, you have to slowly and methodically work your way up to the fourth floor, staying in cover and picking off enemy after enemy until you finally reach the room where Roman’s being held. After a brief cut scene, you have to take out a guy who’s holding Roman at gunpoint while using him as a human shield. So you aim and fire and—voila!—Roman is saved. But guess what? The mission isn’t over. You have to take Roman back home.

So you follow Roman back downstairs and, hey, there’s a truck right outside in the yard behind the warehouse. Sweet! You hop in the truck and start driving. And then … BOOM!

It turns out there are mines or something combustible hidden in the overgrown yard behind the warehouse. The truck explodes, killing you and rendering the mission a failure. You have to start over at the beginning—on the other side of town—and work your way through the whole thing again … just so you can perform the seemingly simple task of driving Roman home.

This scenario happened to both Stephen and me. And I’ve had at least two or three other similar mission “failures” that were equally frustrating.

I’m sorry, but there are only two possible explanations here: Either (1) the explosion was a fluke that Rockstar didn’t anticipate, or (2) Rockstar planned that little booby trap. In the former case, that’s bad game design—the mission should’ve been successful as soon as Roman’s captor was shot. In the latter, that’s just evil.

Thankfully, we’re not alone on this.

But we also have to acknowledge this: “GTA IV” is also not alone. Off the top of my head I can think of countless games that made we want to shatter the TV screen with my controller for the very same reason. Most recently, it was the interminable three-stage final boss battle in “Dark Sector,” which required no small amount of sheer dumb luck to defeat. I had to fight him no fewer than eight times before I won by doing the exact same thing I’d been doing since my first try.

So it’s not just “GTA IV.” That’s how video games work. And that’s … kind of sad, actually.

Many hardcore gamers will argue that this kind of gameplay is simply “challenging” and that it gives the player a great sense of accomplishment when they finally succeed. I not-so-humbly disagree. That’s not a sense of accomplishment you’re feeling. It’s a sense of relief.

Maybe it’s just me, but when I complete a game, I don’t want my last thoughts about it to be, “Thank god I never have to do that again.”

Main Character: In my review of “GTA IV,” I said Niko Bellic “may be the most finely nuanced character the game industry has ever produced.” In ensuing conversations, Stephen disagreed, and I have to admit he made some pretty solid points. He argued that Niko only has two modes (detatched, aloof smart-##### and cold-blooded killer) and noted that “the motives the developers give Niko are as shallow as [any other video game protagonist]. ‘He’s got a past and he wants revenge. Oh, and money.’”

True. True.

But I still think Niko is a big step up from the Marcus Fenixes of the gaming world—those one-dimensional, testosterone-fueled cartoon characters who owe more to Arnold Schwarzenegger in “Predator” than to Ray Liotta in “Goodfellas.” Hell, when you think about most game characters, it’s tough to even remember their names, let alone the details of their personal lives. What can you tell me about “Soap” MacTavish? Or Logan Keller? I mean, just because there’s a picture of a baby in Gordon Freeman‘s locker, does that make him more human?

By those admittedly pitiful standards, Niko Bellic is a richly drawn character.

But if you compare him to, say, Humbert Humbert or Hannibal Lecter, he’s barely a sketch.

Again, that’s not necessarily “GTA’s” fault. It points to a weakness in the industry.

Part of the problem is that game developers often intentionally create the most generic character possible. Theoretically, that way anyone who happens to play the game can project their own personalities onto an everyman avatar instead of being force-fed one they may not like or relate to.

OK, great. But does it have to be that way? Probably not. Hollywood gives us countless protagonists with strong personalities, and even when we can’t necessarily see ourselves hanging out and having a beer with the character, we can almost always relate to their fundamental humanity—assuming there’s a decent actor in the role.

So, as Stephen asked, why can’t game characters’ personalities be as customizable as their faces or wardrobes? Sure, it would require a whole new technology, probably. And, yeah, it would change the game and probably make the story different for each and every player. But that’s a good thing, right?

Video games have come a long way in the last 10 years—and one look at the top-down 2-D graphics of the original 1998 “Grand Theft Auto” is all the proof you need—but there’s still a long way to go. If Rockstar isn’t prepared to put its $500 million toward taking the next giant leap, let’s hope another game developer is.

In the meantime, “GTA IV” will suffice. Quite nicely, in fact.

Give me liberty; give me ‘Manhunt 2’

I drove my first tank at age 7, using it to blow up my sister. By age 9, I’d killed hundreds upon hundreds of aliens. The following year, I slayed my first dragon. And soon, I was a veteran of countless fist fights.

Of course, none of this happened in reality. It happened on my parents’ TV screen. I was born at just the right time to be among the vanguard of the world’s first generation to grow up with video games.

From the time my father brought home a PONG console when I was six years old, I started playing video games almost every day. I still do. By a conservative estimate, I’ve probably logged somewhere in the neighborhood of 10,000 hours playing games.

And yet, despite the fact that roughly 75 percent of all video games contain violent content, I have never hit, stabbed, shot, run over, ignited or otherwise maimed another human being.

To hear some people tell it, that would seem improbable if not impossible.

Take the British, Irish, Swiss and Italian governments, for instance. This week, all four countries banned the release of the upcoming Rockstar video game “Manhunt 2,” claiming that it encourages violence and murder.

Thank goodness I live in America, where I’m allowed to make my own decisions about what sort of entertainment I bring into my home. Well, sort of.

As it turns out, there are loads of people even here in the “land of the free” who are conspiring to keep “Manhunt 2” out of my hands.

First, there are the retailers. Because the ESRB justifiably applied an “adults only” rating to “Manhunt 2,” stores such as Best Buy, Target and (of course) Wal-Mart won’t carry the game.

Next there’s Sony and Nintendo, the makers of the PlayStation 2 and Wii consoles for which the game was developed, who have established policies against “adults only”-rated content being released for their systems. Can you imagine if Sony sold you a DVD player but would only let you watch certain movies on it?

And don’t forget about the government. To my knowledge, no U.S. politicians have yet weighed in on the issue. But they will. They always do. Remember the last time Rockstar got in trouble?  It’s only a matter of time.

Finally, there’s Rockstar itself. In response to the uproar, the company has cancelled the game’s planned July 10 release. Perhaps temporarily, but for now there’s serious reason to doubt that “Manhunt 2” will ever hit the market here or anywhere else.

And that’s a shame. No matter how sadistic or gruesome they might be, video games are the creative expression of artists working with a non-traditional medium. They deserve to be seen and played — not banished to a developer’s hard drive by some self-righteous arbiter of decency who thinks you aren’t intelligent, competent or responsible enough to do what’s in your own best interest.

If “Manhunt 2” never sees the light of day, score one for the power-hungry politicians, greedy trial lawyers and meddling busybodies who want to absolve you of personal responsibility for your own behavior. You can already smoke cigarettes for decades and then sue a tobacco company when you get sick, and you can already eat burgers and fries for every meal and then sue McDonald’s when you get fat. Hell, you can even get drunk and crash your car into a tow truck while talking on your cell phone and not wearing a seat belt … and then sue the tow truck company!

Soon, it appears, you’ll be able to go on a murderous rampage and get off scot-free. “It wasn’t my fault — the video game made me do it.”

Garbage.

New music from an old favorite

QuasiOne of the great post-R.E.M. albums to see heavy rotation on late-‘80s college radio was the eponymous debut by a San Francisco band called the Donner Party. Gloriously raw guitar-driven sound and sweet boy-girl harmonies aside, the band wouldn’t have been a blip on the radar without the stellar songwriting of leader Sam Coomes. His tunes managed to be chock full of hooks without resorting to predictability, and his dour but clever lyrics (“Oh, let me recline in my chair in the corner / No one in heaven or earth is forlorner”) prefigured the cynical ‘90s without giving in to its whiny, insufferable petulance.

Then the Donner Party dropped off the face of the planet. Poof.

Years later, I discovered a Portland, Ore., roxichord-and-drums duo called Quasi after reading about their album “R&B Transmogrification” in an indie music mag. I bought the disc and dropped it in the player without looking at the liner notes, and before the first track was over I knew I’d found the missing Mr. Coomes. Sure, the tunes are now mostly drenched in hyperactive blasts of organ instead of messy guitar, but the quirky pop smarts and bittersweet lyrical bent are unmistakable.

Both the grittier, “R&B” and the epic follow-up, 1998’s “Featuring Birds,” were pure pop genius from start to finish. Three discs since have been somewhat more hit-or-miss, but they’ve all featured moments of brilliance from both Coomes and his drummer/ex-wife Janet Weiss (of Sleater-Kinney fame).

A new album, “When the Going Gets Dark,” is due out in late March on Touch & Go. If “The Rhino” is any indication, this record is going to be much looser and less angular. If that signals a return to the sinuous shizophrenia of “R&B,” I’ll be a happy man.

A tune from the new Quasi disc, courtesy of Touch & Go:

Quasi: “The Rhino” from “When the Going Gets Dark” [mp3]

Depends On What The Definition Of ‘Mature’ Is

This whole Grand Theft Auto flap really pisses me off. If you haven’t paid attention, here’s a couple of paragraphs from USA Today:

The video game industry on Wednesday changed to adults-only the rating of “Grand Theft Auto: San Andreas,” a best-selling title in which explicit sexual content can be unlocked with an Internet download. The best-selling video game, which centers on gang violence, was being pulled from some shelves and slapped with a more restrictive “Adults Only” rating Wednesday after an investigation concluded that explicit sexual content could be unlocked on the game.

An investigation concluded this? Gee, that must’ve been some investigation by the ESRB, who apparently don’t even know how to use their own ratings system. All they had to do was look at the back of the game’s box:

Say, what’s that down in the corner there? Let’s take a closer look.

Well, I’ll be darned. It’s an ESRB rating! And it details all the potentially objectionable content included in the game, such as “blood and gore,” “use of drugs,” “intense violence,” “strong language” and … what’s that other one say? Oh, yeah, “STRONG SEXUAL CONTENT”!

Damn, I should be a professional investigator.

Now, I could go on an extended rant about the fine line between a “Mature” rating and an “Adults Only” rating, but I won’t. You can check the ESRB descriptions yourself: “titles rated M (Mature) have content that may be suitable for persons ages 17 and older” and “titles rated AO (Adults Only) have content that should only be played by persons 18 years and older.”

I could dwell on the fact that these sorts of “news” stories lead the general public to overwhelmingly view video games as uniformly depraved, despite the fact that according to the Entertainment Software Association, 83 percent of all games sold in 2004 were rated E for “Everyone” or T for “Teen” (which is basically the video game equivalent of the movie world’s G and PG), but I won’t.

I could blast morally outraged parent groups for having a double standard (what about the sex mini-game in the M-rated “God of War,” or the explicit nudity and sex in the M-rated “Leisure Suit Larry: Magna Cum Laude”?). Surely they’re not just picking on this game because the sex appears to be interracial, right?

Of course, I could also blast the politicians for being the opportunistic scum they are. Does Hillary Clinton getting her panties in a wad over this issue remind anyone else of Tipper Gore and her PMRC putting the smackdown on the equally innocuous 2 Live Crew back in the day?

But what really pisses me off about the whole thing is alluded to in Senator Clinton’s ridiculous statement (link above):

So many parents already feel like they are fighting a battle against violence and sexually explicit material with their hands tied behind their backs. We need companies to be responsible and we need rating systems that work.

Hands tied behind their backs?! I’d be interested to see how these parents managed to get their wallets out of their pockets and sign the $49.99 credit card slip to buy their kids a copy of “Grand Theft Auto” with their hands tied behind their backs the whole time. Maybe pulling off that Houdini-like feat helps explain why these no-doubt conscientious souls were too distracted to simply read the friggin’ content warning on the box.

Yes, Hillary, we need “ratings systems that work.” Perhaps in the future, games with “blood and gore” or “intense violence” or “strong sexual content” can be shipped in a box that has horns and a siren and a little mechanical arm that hits parents over the head with a mallet when they’re not paying attention.

Maybe what we need instead are parents who take a little personal responsibility for what they bring into their homes and expose their children to. If you ask me, saying that Rockstar Games “enabled pornographic material to get into the hands of children” is no different from saying McDonald’s force fed me hamburgers and now I’m a big fat-ass.

Bottom line: Anyone who is titillated by the puerile, polygonal simulation of sex in “Grand Theft Auto” shouldn’t have been playing the game in first place!

Who’s your hero?

Superman vs. Batman.

It’s one of popular culture’s more contentious debates — right up there with Big Mac/Whopper, Beatles/Stones and, of course, Ginger/Maryann — those definitive lines that, as followers of all things shallow, frivolous and otherwise trivial, cleave our collective ideology and separate Us from Them.

In this particular case, the real difference is one of motivation: Superman uses his powers to help people in danger (altruism); Batman’s raison d’etre is to give criminals what they deserve (revenge).

In recent years, Hollywood has done its part to tip the public scales in Batman’s favor, targeting our unfortunate capacity for human compassion with sympathetic portrayals of everyone’s favorite sociopath. Handsome leading men have updated the Dark Knight’s image, doing battle with deranged-yet-fabulous-looking supervillians in the tastefully lit alleys of ever-corrupt Gotham City. It all takes place (deliberately, of course) somewhere in the shadowy grey area between your own neighborhood and Superman’s day-glo Metropolis, which makes Batman just that much easier for us to relate to.

But what’s the real issue here? Which guy you can identify with, or which one’s the better superhero? Before you go pledging your undying devotion to the Caped Crusader, riddle me this, Batfans: Who would you want coming to your rescue?

Supernatural powers

First off, let’s get one thing straight. Superman is a genetically superior being from a distant planet whose powers aren’t even in the realm of Batman’s comprehension. Superman can fly; he has heat-vision, x-ray vision, microscopic vision and telescopic vision; he has super-human speed (“faster than a speeding bullet”), strength (“more powerful than a locomotive”) and hearing, not to mention an amazing resistance to hat-head. Batman, on the other hand, is a filthy-rich, earthbound Homo sapiens who could, I suppose, go up against a locomotive, but would probably come out of it looking something like Steve Buscemi’s character in “Fargo,” about halfway through being fed into that chipper-shredder.

Let’s look at a few hypothetical situations:

  • Our hero is stranded alone on a deserted island. Superman flies home. Batman rings up the Batcave on the Batpager (better hope there’s not an emergency while Galaxy IV is out of commission) and waits several hours for Alfred to send a Batboat.
  • Our hero is uniform-less, say, gettin’ busy with Gwyneth Paltrow or something, when he’s suddenly attacked by his arch-enemy. Superman grabs Lex Luthor and spins him around so fast, his flesh rips off his bones from the centrifugal force. Batman is screwed, because his Batstuff is scattered on the floor next to his wadded-up bullet-proof cape and cowl; the Joker cracks, “So is that a heat-seeking Bat-missile, or are you just happy to see me?!” (Cue maniacal laughter.)
  • Our hero ties one on in Vegas and loses his entire fortune in a round of Guts. Superman returns to the Fortress of Solitude, sleeps it off and, nourished by the Earth’s yellow sun, continues fighting crime. A dazed, drooling Batman is pulled from the fountain in front of Caesar’s and, after failing to convince anyone of his situation (“No, really, I’m a superhero!”), spends the next few years reminiscing with Two Face in Arkham Asylum for the Criminally Insane.
  • Our hero is exposed to a nuclear blast, then shoots heroin with a used needle. Superman withstands the blast and is immune to disease. Batman’s radiation-proof cape helps deflect some of the damage, but in his weakened condition a virus finishes him off.

Basically, Superman can do everything Batman does and more, only without the expensive gadgets. Utility belt? He don’t need no stinking utility belt!

Mental Stability

In addition to his physical superiority, Superman’s a pretty centered dude. Batman, of course, is a lunatic. Here’s a not-so-unlikely conversation between the two:

Superman: “Hey, Batman. How’s it going?”

Batman: “Oh, man, I’m freaking out. My parents were gunned down in an alley and it’s making me feel all crazy and stuff. It’s all just so unfair, I feel like I’ve gotta go put on some tights and beat criminals up.”

Superman: “Your parents were killed in an alley? Gee, that’s sad. My whole freakin’ planet blew up. Now quit yer whining or I’ll burn your skull off.”

What with Batman’s Post-Traumatic Stress Disorder, you never know what’s going to push him over the edge. He could end up behind someone with 11 items in the express lane and, next thing you know, he’s a subway freak with a sharpened screwdriver looking to get his name in the paper.

Superman, on the other hand, can cope like nobody’s business. Just in the last few years, he’s been stripped of his powers, killed, resurrected, engaged, dumped, engaged again, married and put in touch with his inner child. Besides, even if he went off his nut one day and committed a Super faux pas, he’s always got the evil twin thing going for him. For example, he might be feeling particularly displaced (“It’s a human thing, Superman, you wouldn’t understand”) and “forget” to put the earth back on its regularly scheduled course after moving it out of the way of an oncoming comet, thereby sending it on a collision course with the sun. All he has to say is, “Hey, it wasn’t me. Bizarro Superman did it.” (Could really come in handy when you forget to put the seat down, eh?) But, of course, Superman would never do such a thing because of his …

Moral Integrity

Superman grew up on a farm in Smallville, Kan., makes a meager living (along with his wife) as a mild-mannered news reporter and, as a stranger in a strange land, tries his hardest to fit in. He’s a family man who knows the meaning of hard work and the value of a dollar. Batman is a capitalist dog who exploits the working class to build his crimefighting toys.

The way Superman chooses to utilize his powers shows a far greater scope than Batman’s. Superman selflessly defends the entire globe against evil. (After all, he could pretty easily take over the planet if he wanted to.) Meanwhile, Batman skulks dramatically around Gotham City, cultivating intrigue, hoarding gadgets (You can almost hear him shrieking, “No, Robin! That’s my pot pie!”) and promoting his own cause under the banner of “justice.” I mean, if he’s so powerful and concentrates his efforts on just one city, why is it so hopelessly crime-infested?

And, I’m sorry, but you have to wonder about the motivation of a grown man who keeps a teenage boy (the current Robin is 14 or 15) around his cave, dressed in tight shorts, a mask and little booties. (You think the Bat-browser has the Hanson Web site bookmarked?) Humbert Humbert, move over — Jerry Springer would kill for this kind of deviance.

Reliability

When there’s trouble, Superman is there!

Or: When there’s trouble, you gotta go up to the roof, fire up the Bat-signal, and wait.

Heck, even if Superman isn’t there, he can always reverse time (at least, according to the movie) and have another go at it. (“Do over!”) Even Batman couldn’t bankroll that trick.

Miscellaneous

If you’re still not convinced, here are sundry other reasons the Man of Steel (or Man of Energy, these days) is numero uno:

Superman was kicking Nazi butt in “dubbya-dubbya-too” while Batman was still a silver-spoon-fed mama’s boy.

Future Batman is nothing more than an old cripple who rules Gotham City with an army of Bat-Robots, while Future Superman is retired and gettin’ it on with Future Wonder Woman (See “Kingdom Come,” issues 1-4).

Superman has Krypto, the last dog from planet Krypton. Batman has Bat-Mite.

Jim Croce didn’t write “You don’t tug on Batman’s cape.”

Superman: Budweiser, “Exile on Main Street,” and Old Spice. Batman: Merlot, “Dark Side of the Moon,” and Drakkar Noir.